Apparently it did to the developers too, because they completely changed it. That long, perfectly-straight hallway always seemed odd to me. I suppose it sort of trivializes the entire process but some people found it really frustrating so it's probably for the best.Īnd we head up the looooooong hallway to the immediate north. It repeats this for all the rest, then you actually see Naho walk into the Reference Room. First you see Naho walking into the Entranceway, leading you to where her notebook is found.Īfter reading her notebook the game cuts away to actually show the next note appearing in the world. I remember back around when this game came out in English there were people in the PSP Games thread on this forum having fits about finding those notes. The game never tells you where they are, or even lets you know that you need to search for them at all. DarkHamsterlord didn't really bring this up during the LP but they're kind of a pain to find. Remember Naho's notes? You're required to find all of them and then confront Naho in the Reference Room in order to reach the True Ending. Much of it is the same but some changes do stand out. Then you get to Chapter 5 and things start to diverge a bit. ![]() Some art differences, some minor changes to events, nothing major. OK, so the first four chapters in the PSP port are all pretty similar to their PC counterparts. Part 58: Chapter 5, PC Version, by tooooooo bad
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |